Questions tagged [animation]

The simulation of an in-game entity's motion, such as running or sitting or striking.

Whether you're working with sprites or with models, animation is what breathes kinetic life into your game. Questions under the purview of this tag deal with a wide variety of animation problems, including but not restricted to:

  • Storing animation routines
  • Tweening frames
  • Simulating specific kinds of actions
  • Combining or sequencing multiple animations
  • Persisting animation throughout movement and rotation

Not to be confused with , which is simply the change of position of an entity in the game world. Animation corresponds to the movement of an entity's body.

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Common way of animating 'motion' for walk cycle animations

I've just posted this at the Blender artists' forums before realising I would probably get a better response from a more game development-specific audience, so apologies for cross-posting! It's for the right reasons :) I'm a programmer trying to…
Ben Hymers
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How can I create a 2D "gooey"/"sticky" separation effect?

I want to create an effect similar to this animation where two shapes separate over time but are connected (for a time) by something gooey that stretches and eventually breaks. Like pizza cheese, but specifically in 2D. I'm using Swift and…
NSologistic
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How do you deal with transitions in animating walking?

I'm pretty new to this whole animating models thing. Just learning the ropes. I got a nice walking animation going, which I can loop while a character is walking, but what about when they stop walking? I mean, they could be at any point in the…
temporary_user_name
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What constraint (if any) limits crowd animation variety?

I have recently noticed something in a large number of sports games relating to the animation of the crowd. Scenario Player holes the golf ball and the crowd all clap their hands. Whilst the faces and attire of the crowd members are different the…
Ste
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How to motion capture animations?

I'm not an animation artist and so I want to create some animations for testing. I want to use a camcorder to record me while I'm running and so I want to know if exists a software that grab the video and translate it in animation frames.
xdevel2000
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How to avoid wagon wheel illusion of a rotating gun barrel reversing direction?

I didn't know which forum to post this in, but I'm going to try here first. I am making a shotgun with 3 barrels which spin. However, I also want it to have kickback in the animation, but every time I add that recoil it breaks the animation, making…
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Representing Wind in a Block-Based Game

I'm creating a game inside of a game called "ROBLOX". The game gives you some scripting tools to allow me to basically create anything I want. The world is created up by decently large blocks. There are few exceptions to this (such as ramps,…
Freesnöw
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Ease action to simulate a clank in a moving or rotating device near end of the trajectory

You know those mechanisms that moved or rotated, and then just a few millimeters near the end of the trajectory they oppose a bit of resistance and then clank to the final position. I want to simulate that clank with an ease function that can be…
rraallvv
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I'm looking to learn how to apply traditional animation techniques to my graphics engine - are there any tutorials or online-resources that can help?

There are many traditional animation techniques - such as blurring of motion, motion along an elliptical curve rather than a straight line, counter-motion before beginning of movement - which help with creating the appearance of a realistic 3D…
blueberryfields
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Number of iterations to real time

I have an animation of traffic. I have 20 cars in road network, each car have a starting node and end node. Each car know how much distance does it need to travel in order to reach the end node. I move cars each 20 ms for 10 px. To move all cars…
Ivansek
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How do I make "weaponsclash" = animations adapating to parameters

Meaning: how do I build my animations/system so that I can have swords blocking each other? I honestly believe this is the hardest part of a game: I need animations to interact with each other. If a monster uses attack 1 on hero 2, then both NPCs…
Blub
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What technique would I use to animate a 2D curling tentacle?

I have played around in Cocos2D-X and I think I understand the limitations of sprite-based animation fairly well. I want to have a game with some characters curling and extending a tentacle which varies in length and amount of curl depending on the…
Andy Dent
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How does "Cut the Rope" do such realistic animation?

"Cut the Rope" is so smooth and real life like, while some apps are very "bitmap" like. How does "Cut the Rope" do such realistic animation?
nonopolarity
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How to implement scene changing in real-time?

I want to implement real-time scene changing effects to make my game could changing from spring to summer, summer to fall, fall to winter. And Chaning effects like this game. Giana Sisters. I think Giana Sisters use animation to transit from two…
jiejieup
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Process for developing psd images into animation

I wrote a kids' picture book that I want to make into an iPad app and iPhone app. (More of a story than a game, but same principles, I guess.) Here's a sample page: https://img.skitch.com/20120108-bqusir4xt3hhxx5fufhh7pw4wy.jpg (There are words on…
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