I have played around in Cocos2D-X and I think I understand the limitations of sprite-based animation fairly well.
I want to have a game with some characters curling and extending a tentacle which varies in length and amount of curl depending on the terrain.
Maybe imagine a sloth swinging from a tree but with arms that stretch at times (Gumby character?).
Is there a name for such a technique?
Would this be a variant on Animating Bezier Curves as seen in Jason Davies's example or discussed in this blog on tweening control points?
I'm a very experienced polyglot programmer but relatively naive in games and graphics.