Questions tagged [modding]

Mods are extensions or modifications of other games that enhance or change the game play of the original game. This can often be done with SDKs or other tools provided by the developer. Sometimes, mods require hacking of the original binary and content.

Mods are extensions or modifications of other games that enhance or change the game play of the original game. This can often be done with SDKs or other tools provided by the developer. Sometimes, mods require hacking of the original binary and content.

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I want to make a moddable game. How does this affect my programming language choice?

I have been getting started making some small games in Java, and I am considering learning C# for a bigger project. I would very much like to make a moddable game, but someone told me that I need to stick with Java if I want the game to be moddable,…
game addict
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Debug logging in Factorio mod

I'm writing a Factorio mod, and I'm trying to figure out why it doesn't work. Can I do some kind of error / debug logging somewhere? Both manual (printing variables) and simple error reporting (accessing a property that doesn't exist) would be…
Jorn
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Is Civ V as moddable as Civ IV?

Civilization IV was a highly moddable game, and many great mods/games were built off it (Fall From Heaven 2 being my personal favorite). Does Civilization V have the same opportunities for modding that Civilization IV offered?
C. Ross
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Do mods for games like Skyrim look good on a resume?

As a lot of people know, Bethesda just came out with their Creation Kit for developing mods to Skyrim. I've been developing for a while, I have a couple of games released including one that's doing well in the App Store. My goal is to get a job at a…
brandon
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How can I create a car mod for GTA: Vice City?

I am a player of GTA games. I want to create my own car for GTA: Vice City. How do I create a mod that adds a new car to the game?
MaYaNk
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What is server mod?

I know what a game mod is. But what is a server mod? Do clients need to install the server mod to get the features of that server mod? Also, if I have a mod for a game installed on my computer, and I play the multiplayer version of that game, will I…
difference
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Warcraft III, SharpCraft C# plugin: Usage of native "TimerStart"?

about: Blizzard Warcraft III [furthermore abbreviated as WC3] related version: WC3: The Frozen Throne 1.26.0.6401 (german Patch 1.26a) MindWorX Sharpcraft [furthermore abbreviated as SC] related version: 1.2.4.0 issue: I'm trying to use the native…
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How is it possible to mod a game whose source code isn't publicly available?

I can understand that if you obtain the source code for a game (for example, if you cloned it from GitHub), then you could edit the code yourself, and have a working copy of the original game with your edits incorporated (a 'mod'). But I'm not sure…
stevec
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Civilization 4: time in own scenario runs up too quickly

In Civilization 4 (Beyond the Sword) I started making a scenario that focuses on the colonization of North America. For added realism, I set the StartYear=1780. Everytime I run the scenario, the time runs up far too quickly–probably because I set…
oKtosiTe
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Warcraft 3 Editor - Not triggering the Wait action?

Ok so this is mind boggling to me. Every time I've used something similiar before it works. I added messages to be displayed before everything happened to see where it would, and it never got past the wait. Events Unit - A unit Begins casting…
Brandon
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Is it possible to get match information, for instance, the score, from valve servers (eg. Dota2/CS:GO)

I've been searching for information but couldn't find any. I don't even know if this is the appropiate place to ask. If it's not, please delete the question and forget me. I'd like to know if there is an API or something that lets me petition a…
Dany
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Which files should I be looking at to do a total conversion mod using the Source Engine?

I just installed Source SDK. Made a multiplayer mod from a template using Source Engine 2007. I'm currently using VS2008. I was wondering which folder I should work in. For example weapons, which files I should change? Is it…
Predanoob
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What's the difference between creating a Source mod and just creating some levels?

I'm just starting to look into creating Source mods for HL2 and I'm a little bit confused. I've gone through some tutorials on level creating to get the basics and it seems to me that it's all that really goes into the creation of a mod. I know I'm…
Robert
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Determine when to start modding a game

I have not modded a single game in my life, but I really, really want to start. I'm a 3D animator (make no money from this, just a serious hobby) and a budding Object Orientated programmer (make all my money from my own web applications, I'm not a…
Starkers
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Should I allow "low-level" access in my game for modders?

I'm thinking of adding a Lua interpreter in my game, giving various objects in the game script access to allow mods. By how much should I expose to the scripting environment, I'm not sure. Should I allow low-level access? For example, should I just…
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