In Civilization 4 (Beyond the Sword) I started making a scenario that focuses on the colonization of North America. For added realism, I set the StartYear=1780
.
Everytime I run the scenario, the time runs up far too quickly–probably because I set Era=ERA_ANCIENT
and GameTurn=0
–so that after just twenty turns the clock nears present day.
I'm not really sure how to go fix this, other than by playing an actual marathon game from the start up to the year 1780 and copy over the values.
Is there any way to calculate/know the right values for my scenario?
Era=ERA_RENAISSANCE
makes the game start on turn 555 and well past the year 7000. I'm pretty sure changing the calendar setting will make time pass in a linear fashion, resulting in strange science levels late game. – oKtosiTe Dec 27 '10 at 23:19