Tags
A tag is a keyword or label that categorizes your question with other, similar questions.
OpenGL (Open Graphics Library) is a graphics standard and API which is platform-independent and available for desktop, workstation and mobile devices. It is designed to provide hardware-accelerated rendering, and hence gives greatly improved performance over traditional software rendering.
OpenGL is used for applications like CAD software and computer games. The OpenGL standard, as well as OpenGL ES, is controlled by the Khronos group.
737 questions
Questions specific to raytracing (as opposed to scanline rendering), the 3D graphics technique of intersecting rays from the camera with objects in the scene.
448 questions
Questions about the conversion of a 2D or 3D model to a photorealistic or non-photorealistic image.
379 questions
Questions and problems dealing with three-dimensional space, including 3D meshes and other data structures, vector math, transformations, etc.
315 questions
For all questions related to shaders, i.e. the programmable part of the GPU pipeline. For language-specific shader questions, see also the [glsl] and [hlsl] tags.
267 questions
GLSL is the OpenGL shading language. Use this tag for questions which are specifically about shaders written in this language. For generic shader questions use [shader] instead.
262 questions
For questions related to textures: procedural generation, encodings, aspect characterisation, filtering, mapping, storage...
252 questions
Transformations are mathematical operations that can be applied to an object to change its scale, position and orientation.
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For questions about the path tracing Monte Carlo algorithm for physically accurate global illumination, or its variants.
221 questions
The knowledge of the numbers, formulas, shapes and quantities. In the computer graphics, almost exclusively linear algebra is being used.
209 questions
General-purpose programming language used widely in game development and CPU-intensive tasks.
205 questions
Problems involving meshes and other geometry representations, and manipulating, transforming, or extracting information from them; algorithms for solving geometrical problems such as computing intersections, filling holes, triangulating a shape, etc.
204 questions
Questions about the rigorous usage of instructions used to solve a specific computer graphics problem.
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Questions about a network of connected vertices, edges and faces to describe the shape of a specific 3D object.
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Questions related to the massively parallel computing units targeting effective computer graphics in modern machines.
142 questions
Questions about the visual perceptual property deriving from the spectrum of light, usually expressed numerically according to a color model.
134 questions
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WebGL extends the capability of the HTML canvas element to allow it to render accelerated 3D graphics in any compatible web browser.
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For questions related to the rasterization process, both in terms of GPU hardware and algorithms related to rasterization.
65 questions
HLSL is the High-Level Shading Language, used to author shaders for use with Direct3D, and cross-compilable to SPIR-V. Use this tag for questions which are specifically about shaders written in this language. For generic shader questions use [shader] instead.
65 questions
65 questions