Questions about the conversions of a 3D model to a 2D model.
Questions tagged [projections]
131 questions
6
votes
1 answer
Materials for research on spherical projection
I am currently doing a research on projection on a sphere, specifically for NOAA's project Science on a Sphere. What I'm trying to do is to find out how exactly do you create a video material for such a device, because it's not as simple as making a…

Michal Kučera
- 353
- 1
- 8
5
votes
1 answer
Am I calculating perspective projection correctly?
If I have a point in world space: (wx, wy, wz)
and I have a centre of projection: (cx, cy, cz)
and I wanted to project that point using perspective projection
would my point on the screen be calculated by:
x = (cz * wx) / wz
y = (cz * wy) / wz
I…

S.A
- 317
- 3
- 14
4
votes
2 answers
2D projection from some points
I am going through an undocumented function that takes in three points and a Z-value that projects three points on the plane defined by Z-value. I want to understand the mathematical theory behind it and I need your help to decode the…

sajis997
- 1,279
- 1
- 10
- 15
4
votes
1 answer
How to use GetViewProjMatrix().TransformVector(LineDirection) in UE4?
I try to project a 3D vector (a direction, not a position) in screen space, but it does not return satisfying results:
FVector LineDirectionOnScreen =
EdMode->ViewMatrices.GetViewProjMatrix().TransformVector(LineDirection);
FVector2D…

arthur.sw
- 377
- 2
- 14
3
votes
1 answer
Formula for cubemap resolution for intended equirectangular resolution
Suppose I want to render out 6 cubemap cameras (90 degree FOV etc.) with the intention of combining them together in post-production into an equirectangular (latlong, 2:1) image.
Suppose I also know the intended final resolution of the…

kinkersnick
- 73
- 3
2
votes
1 answer
How is orthographic projection used in computer graphics technically classified as a projection?
I'm wondering why the orthographic projection we use in computer graphics is called a projection, if all it does is just scale and translate a mesh?
According to wiki orthographic projection is Orthographic projection (sometimes referred to as…

Lenny White
- 516
- 2
- 13
0
votes
1 answer
finding the projection matrix for one point perspective
I found the derivation for two point and three point perspective here on this site, even though it says review on one point perspective, it doesn't give a link to previous pages, but I'd like to know how the matrix for one point perspective was…

mathmaniage
- 125
- 2
- 5
0
votes
1 answer
perspective projection transformation matrix
In one text, the derivation for perspective projection goes like this:
If $x',y',z'$ represent any point along the projection line,and $x_{prp},y_{prp},z_{prp}$ are the projection reference point,…

mathmaniage
- 125
- 2
- 5
0
votes
1 answer
viewing direction vectors are not parallel in orthographic projection
I did some math with orthographic projection matrix to compute viewing direction vectors in screen space.
I thought all viewing direction vectors should be parallel in orthographic projection because, in orthographic projection, eye sight lines will…

slyx
- 103
- 2
0
votes
0 answers
computing sheared perspective projection matrix
is it possible to calculate a "projection matrix" which is sheared as well?
the usual perspective projection matrix forms a pyramid where the near clipping plane is rectangular.
I have 4 lines which represents the edges of the pyramid in general.…

Thomas
- 1,245
- 1
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- 16
0
votes
0 answers
Can surface normal be used for obtaining points on a plane?
Excuse my wording. I will use the picture below to explain what I mean. I want to use the surface normals for each arrow shown like below to draw lines parallel to each plane like the image shown below the first one. Therefore I want to obtain point…

user1696420
- 33
- 4