Questions tagged [rasterizer]

For questions related to the rasterization process, both in terms of GPU hardware and algorithms related to rasterization.

Rasterization is the process of turning shapes into fragments. This is commonly done through ROPs (hardware), but it can be accomplished through software as well.

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Polygon Filling rule - even odd OR orientation of the normal

I am going through some ideas that slice a 3D model and fill the area of the resulting polygon contour . Currently they are using the following concepts as follows: Every resulting line of the polygon after the slicing operation has a parent…
sajis997
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Non-Polygonal 3D cube rasterization

Given a cube defined as: struct Cube { float min[3]; float size; }; What would be the fastest rasterization method? On the internet I only found methods that used polygons, but I think for only drawing a cube thats extremely ineffective. I…
l'arbre
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Double rasterization work on triangles edges.

I know that fragments are rasterized in a 2x2 quad. That's why the seam between two triangles can be rasterized twice. At least that article states this. I wonder is it still true today on modern hardware?
nikitablack
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