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I'm attempting to generate an ellipse for a stair simulation game of mine, and the inputs are:

  • A point on the ellipse
  • The slope of the tangent line to the ellipse at that point
  • Another point on the ellipse
  • The slope of the tangent line to the ellipse at that point
  • A point on the ellipse in-between the two previous points

I've heard that these five items are enough to generate an ellipse equation - how is it done? Also, how can it be put into $f(x)$ format?

Thanks in advance for any help!

Reggy
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  • You can't put an ellipse in a f(x) format because it's not a function. (An ellipse is round; for nearly every x value in the ellipse, there are two corresponding y values.) You could put half of an ellipse in a f(x) format, however.\\

  • I would approach this problem by first writing out the equation for an ellipse in its most general form. Figure out what parameters you need to find out in order to fully define the ellipse. Then, see if you can come up with equations using the pieces of information you're given, in terms of these parameters.

  • – nukeguy Jan 30 '15 at 00:55
  • this blog can be helpful – chouaib Jan 30 '15 at 01:25
  • Are you interested in a straightedge-and-ruler construction, too, or just in the algebraic point of view? – Jack D'Aurizio Jan 30 '15 at 15:03