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Is there an algorithm for a pool game?
I am looking for algorithm to calculate direction and speed of balls in a pool game. I am sure there has to be some type of open source code for this since pool games are some of the oldest computer games I can remember.
I mean, when one ball hits…
user5025
15
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4 answers
Can and should a game design be patented?
I have an idea for a game that I want to develop and I feel is unique, and I'm wondering if I should patent it. I read on the web that games can be patented, but just because it can be done doesn't mean that it makes sense to do it.
I actually…

Christian
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Creating an electricity/lighting/tesla coil effect in a 2D XNA game?
I'd like to create beams of electricity between two points very similar to this video: http://www.youtube.com/watch?v=eMJ8-56L3Lc. The effect is so dynamic, with varying lengths and pseudo-random movement in-between the points, that I'm having…

Christopher Horenstein
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Create a trailing, ghosting effect of a sprite
I want to create a trailing, ghosting like effect of a sprite that's moving fast. Something very similar to this image of Sonic (apologies of bad quality, it's the only example I could find of the effect I'm looking to achieve)
However, I don't…

General Waters
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Can an application break the graphics card?
Quick note: I know this is a game development Q&A site but I guess you guys most of all know and have experience with graphics cards so I address this question to you. If you think this is completely off-topic, please refer me to a proper…

NPS
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What are easing functions?
I found this cool website for game development and it has a list of easing functions:
Although the site contains a description of what they're for, it goes over my head. What are easing functions and what are they used for?
Update
I found a…

Daniel Kaplan
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Does Unity own my game?
I made my first game in unity, and I was wondering if I can sell it without owing anything to unity?

Tokamocha
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What are the makings of a good Character
What properties make the main character of a game such that players can easily identify with it? Can the same set properties be used when designing the NPC characters players interact with, or should a different set of properties be considered?

Fuu
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Shooting the bullet out of the gun instead of the camera, yet keeping it accurate with respect to the reticle
I'm working on a first person game, and I've ran into a problem. In my game, there's the player's gun being rendered, as well as a reticle in the center of the screen - like this:
First, Let's imagine there was no gun model being rendered. Then…

Name
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How to compute tangent and bitangent vectors
I have a texture loaded in three.js, then passed to the shaders. In the vertex shader I compute the normal, and I save into a variable the uv vector.