Questions tagged [sound-effects]

Sound elements that represent in-game events. Traditionally abbreviated as SFX.

One of the three primary forms of , sound effects simulate the noise created when things happen in the game, from the pitter-patter of rain to the slash of a sword across a dragon's chest. Questions deal with both the composition of these sounds and their integration into the game engine.

Spoken dialogue is considered a separate element from sound effects.

See also: , which is for the audio that plays in the background of the game.

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How to play the sound of an object sliding on another object for a variable duration

I would like to add sound effects to a basic 2D game. For example, a stone sphere is rolling on wood surface. Let's say I have a 2 second audio recording of this. How could I use the sample to add sound for an arbitrary duration ? So far I have two…
alecail
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Positional sound with headphones?

I've have read this interesting question, where is explained how to simulate positional sound with the left and right channel; but still I wonder: is it possible to simulate positional sound (with headphones) when the source is "in front" of you,…
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How to Achieve Consistent Sound Effects?

I've just finished creating sound effects for my game, but they lack consistency in style. Any tips on how to make them more consistent or advice for creating consistent sound effects from the start? Thanks in advance!
David Han
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