Questions tagged [first-person-shooter]

A 3D or pseudo-3D action game genre categorized most famously by its first-person perspective and a bias towards ranged projectile combat.

Use this tag if you're having questions or problems while developing a First Person Shooter game of your own.

Perhaps the most widespread and popular genre of first-person-perspective 3D action games of the modern day, First Person Shooters, or FPS, involve a heavy focus or predominance of gunplay or other forms of ranged attack. The first person perspective lends itself very easily to the art of aiming a gun. While melee attacks and weaponry may be available, they are not a defining characteristic and serve as either emergency measures or as deliberate exceptions. They are one of the more popular genres in the world of PC gaming, and often incorporate multiplayer cooperative and competitive play.

If the perspective is a chase camera or otherwise from the third person, it is a Third Person Shooter. Games which can shift between third-person or first-person perspective are often classified under the perspective which is default or most common in the series. These classes of shooting games are distinguished from Shoot-Em-Up games by their playing out in a full 3D environment; the latter genre is engaged on a 2D plane.

193 questions
7
votes
5 answers

How does one develop a first person shooter with a one man team?

I have an idea for a first person shooter game and I have plenty of free time to work on it. I know java and objective-c very well and I also know autodesk inventor (which is similar to 3ds max). How would I go about starting to develop a small…
GeeGoldz
  • 133
  • 1
  • 2
  • 6
2
votes
3 answers

How can I make bullets come from a character's eyes, but look like they come from the gun?

How can I make bullets in a first person shooter look like they come from the gun, but actually come from the eyes of the character? The problem is that since the camera (the character's eyes) are in a different position than the gun, bullet…
user106779
2
votes
2 answers

How do fps games do ironsights for weapons

How do games like Call of Duty, Battlefield and Wolfenstein: the New Order do their ironsights? Do they just align the model or is it an image?
KBit
  • 31
  • 7
0
votes
1 answer

Client-side prediction for FPS

People that understand client-side prediction and client-side interpolation, I have a question: When I play the game Team Fortress 2, and type cl_predict 1 into the developer's console, it enables client-side prediction. The also says "6 predictable…
0
votes
1 answer

How to create bullet impact effects?

I'm creating a small fps and I don't know how to create a bullet impact effect. I have a muzzle flare and I have recasting set up but I don't know how to make a bullet impact effect. I've already tried working with the particle system prefab 'Flare'…
-2
votes
1 answer

a 96kb 3d first person shooter

There was a game that look like Quake-3 graphics but is only 96kb. What was its name? In the game, there were spider-like creatures and i was shooting at them. I forgot the name. When the executable file was run, it loaded for 5-minutes before…
-2
votes
5 answers

Searching for the right engine for a simple FPS

With some holiday time coming up I thought it might be interesting to look to try and make a game that's been in my mind for a while now. I'm a professional programmer so I have experience with most common languages (and I am not scared of picking…
TrewTzu
  • 99
  • 1
  • 3