I have been experimenting with 2D Simplex noise for a mini-project and while I cannot say I understand the maths behind it, I begin to feel quite confident with how I can manipulate it to get different types of output.
While noise generation/algorithms/manipulation are quite easy to find, I am having trouble finding any good resources on the next step, i.e. placing 2D tiles based on the noise output (for the purpose of making some kind of 2D terrain).
I realize a crude and simple way would be to just loop through my array and place a tile on every coordinate where the noise value is above a certain point, but the output would look very rough, tiles would be overlapping each other, etc.
Does anyone have any good resources or information to share on this subject?
Thanks,