right now im cooperating with a team to prepare a demo to get sponsored by a publisher.
based on articles i read there are many factors and scores that based on them the publisher decides to support the game or not.
- knowing the goal maket and group of people you make them the game.
- platform
- how much fun it is and how much it can take people attention.
- how much of the game is made
- experience of the team in the industry
- good plan and scheduling
- ...
i know they consider all of these factors. the problem is when a team contitnues working when the team is paid and also receive good feedbacks from buplisher, the process will be more ontime and less parts of the game will be moved to garbage.
my main question is when is the earliest time that the team can present the product to the publisher and be hopefull that can get support by them with lowest risk. i mean most of the time is a demo or prototype enough to start talking with them or its important to have the game mostly finished to get their support and feedback?