We're currently developing a 2D Platformer and we decided to take some time to implement Accessibility Features. But we couldn't find good information about Accessibility Features, muss less how to implenent them. With Accessibility Features we mean things like to reduce risk of seizure (Photosensitive Epilepsy). There will be a Accessibility Menu to manually activate these.
So does anybody have some Ideas what Features we could implement and some helpful tips about how to implement them?
Unfortunately since we develop a Fight intensive 2D Platformer (like Hollow Knight) with a lot of Climbing and Jumping, I don't think it's possible to make it playable for completely blind People. Of course, if someone have some Ideas how to do that, then we will try to implement this.
– Jonathan Wright May 18 '18 at 15:42