Does anyone know how to set mouselook to always on instead of having to click and hold the RMB?
I would press and hold a different hotkey to "disengage" mouselook and allow object selection. I was just wondering if there is an option to remap the current RMB functionality within UE4, or is it hard-coded into the editor? I'm used to using RMB as walk in a game, and have never made the switch to WASD (this goes back to the days of Doom on PC). Ideally I would like to keep my current movement mapping of RMB-A-S-D where RMB is move forward. I see where I can remap forward from 'W' but remapping it to RMB is not allowed as far as I can tell.