I have a conceptual question: In the case of Tile Map, each block has the information from the enemies who are going about it. But what if some of these enemies are far greater than the block? I have to have the same element in each of the information blocks? And updating the position must clear each block? If I have large and small enemies, it means that each block will have a list of enemies?
Now, in the case of Voxel Map: In Minecraft, for example, its character and most enemies x and z dimensions is smaller than one block, but its height (y) is greater than one block. This means that these elements will record information in two blocks? and in the case of a "Gast," which is much larger?
I'm using Google Translate, so sorry if my english is very bad. Thanks in advance.