Questions tagged [voxelization]
26 questions
13
votes
1 answer
What does "6-separating" and "26-separating" voxelization mean?
I was reading this paper about Voxelpipe, a voxelization library from NVIDIA and I found on section 2 Voxelization the terms 6-separating and 26-separating
I found this website that tries to explain the basic ideas on voxelization but it wasn't very…

BRabbit27
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How does the depth range test in Rauwendaal & Bailey's voxelisation algorithm work?
I am trying to implement Rauwendall and Bailey's Conservative Voxelization algorithm in a compute shader (Section 7)(page 20/34).
This algorithm is similar to Schwarz & Seidel's, in that it orthogonally projects a triangle into a plane (aligned with…

sebf
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3 answers
How to determine if SceneKit can produce sufficiently 3D graphics like Minecraft?
Inspired by Minecraft and LEGOs, we created an app to promote creativity on smartphones. Many people like being creative but find a blank canvas daunting. "Recipes" inside the app let users create like the most talented individuals -- similar to how…

Crashalot
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How to merge voxels
I'm trying to implement a voxelization algorithm. I successfully implemented cube triangle intersection test and made a basic voxel model from discrete box meshes. However I can't find any information on how the merging is done between the separate…

Lenny White
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1 answer
Way to estimate the amount of overlap between a rectangular prism and a frustum?
I am looking for some way to estimate the amount of overlap between a rectangular prism(not axis aligned) and a frustum. The rectangular prism is probably always going to be larger than the frustum itself. Basically if the prism overlaps the frustum…