Questions tagged [tile-based-rendering]

8 questions
19
votes
1 answer

Data structures for tile-based (deferred) rendering

Tiled rendering is used in modern mobile GPU architectures to increase the coherency of memory access by subdividing image space into a regular grid of small (e.g., 32x32 pixel) tiles. Information is scarce on the types of data structures used to…
warrenm
  • 386
  • 1
  • 7