Questions tagged [fragment-shader]
60 questions
12
votes
1 answer
Using a LUT to speed up a trig heavy shader for mobile devices
I am trying to get this shader to run on a really old iDevice, as well as eventually Androids.
Even when I reduce the code down to 2 sine functions per fragment the shader runs at about 20fps.
I have considered taking a leaf out of the book of old…

J.Doe
- 1,445
- 12
- 23
2
votes
0 answers
How can I draw a line whose position is given in UV space and its width in screen space?
In a fragment shader, I need to draw a line at a given value of u. The shader is applied to a planar polygon mesh that's being drawn in the scene with a perspective camera. (It isn't a full-screen textured quad; that would be easy!)
The problem is,…

Dan Hulme
- 6,780
- 1
- 16
- 35