1

In The Road to PS5, Mark Cerny states:

It's counter-intuitive, but processing dense geometry typically consumes less power than processing simple geometry.

Why is this the case?

Ontonator
  • 111
  • 1
  • 1
    Is there a way to get context for this question without having to watch a lengthy video? – Nicol Bolas Jun 05 '20 at 16:36
  • @NicolBolas The link should link to the place in the video where the quote is said. You could skip back by a few minutes, but I'm not sure there is much context, other than to make the point that power usage by a GPU is not always intuitive. – Ontonator Jun 06 '20 at 18:56
  • Actually, my question was more what is 'dense' and what is 'simple' in this context? – Nicol Bolas Jun 06 '20 at 19:20
  • @NicolBolas Ah, right. I think he was talking about a few, large triangles compared to many small triangles. His example for simple geometry was a map screen, which would have a few large triangles with textures. – Ontonator Jun 06 '20 at 19:23

0 Answers0