My lecturer for a computer graphics (raytracing) paper has stated that 'It is easier to apply the inverse transform to the world than it is to apply the transform to the camera.' The example given was that is it easier to shift all objects in a scene 5 units to the left than it is to shift the camera 5 units to the right.
This seems to imply that it's easier to iterate through and transform multiple objects in a scene than it is to apply a single transformation to the camera.
Is this correct, and if so, why is this the case?