I have no prior experience with any other graphics low level libraries and I have barely any clue how shaders work, any book related to shadings is bloated with opengl code and is demoralizing.
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2Is there some reason why you can't simply learn what that "bloated" "opengl code" is doing? Learning Vulkan without any graphics knowledge is a Herculean task; better to start with an API that has training wheels. – Nicol Bolas Mar 14 '19 at 13:53