Given a triangle mesh, does there exist any algorithm to compute a base mesh (smaller in size than the triangle mesh) that could be subdivided multiple times to get back the original mesh (or an approximate of the original) ?
Thanks!
Given a triangle mesh, does there exist any algorithm to compute a base mesh (smaller in size than the triangle mesh) that could be subdivided multiple times to get back the original mesh (or an approximate of the original) ?
Thanks!