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Using Unity I've been producing sculptural forms that look like this. It's made of patterns of cubes that twist around each other. I'm trying to get it into a 3D printable format. enter image description here

From unity I export a PLY that is a list of the co-ords of each cube that looks like:

ply
format ascii 1.0
element vertex 17500
property float x
property float y
property float z
end_header
35 2.521441 0
34.72401 -2.06799 4.386663
33.90041 3.202552 8.704146
...

Then I've imported that into meshlab and run Filters > Remeshing, Simplification and Reconstruction > Surface Reconstruction: Ball Pivoting with the default parameters.

enter image description here

This is the result (different iteration so doesn't match top image but similar) which is ok, but obviously not 3d printable.

Is there a better way of doing this to either wrap around as if I were wrapping cling film (saran wrap) over the whole thing? Or to preserve the chains of cubes and print the skeleton?

Tom
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