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I keep getting this error in my unity networked game but I don't know what it means. Could someone please help me?

NullReferenceException: Object reference not set to an instance of an object
Unity.Netcode.Components.NetworkTransform.AddInterpolatedState (Unity.Netcode.Components.NetworkTransform+NetworkTransformState newState) (at Library/PackageCache/[email protected]/Components/NetworkTransform.cs:612)
Unity.Netcode.Components.NetworkTransform.CommitLocallyAndReplicate (Unity.Netcode.Components.NetworkTransform+NetworkTransformState networkState) (at Library/PackageCache/[email protected]/Components/NetworkTransform.cs:370)
Unity.Netcode.Components.NetworkTransform.<TryCommit>g__Send|41_0 (Unity.Netcode.Components.NetworkTransform+NetworkTransformState stateToSend) (at Library/PackageCache/[email protected]/Components/NetworkTransform.cs:328)
Unity.Netcode.Components.NetworkTransform.TryCommit (System.Boolean isDirty) (at Library/PackageCache/[email protected]/Components/NetworkTransform.cs:345)
Unity.Netcode.Components.NetworkTransform.TryCommitTransformToServer (UnityEngine.Transform transformToCommit, System.Double dirtyTime) (at Library/PackageCache/[email protected]/Components/NetworkTransform.cs:311)
Unity.Netcode.Components.NetworkTransform.OnNetworkSpawn () (at Library/PackageCache/[email protected]/Components/NetworkTransform.cs:705)
Unity.Netcode.NetworkObject.InvokeBehaviourNetworkSpawn () (at Library/PackageCache/[email protected]/Runtime/Core/NetworkObject.cs:799)
Unity.Netcode.NetworkSpawnManager.SpawnNetworkObjectLocallyCommon (Unity.Netcode.NetworkObject networkObject, System.UInt64 networkId, System.Boolean sceneObject, System.Boolean playerObject, System.Nullable`1[T] ownerClientId, System.Boolean destroyWithScene) (at Library/PackageCache/[email protected]/Runtime/Spawning/NetworkSpawnManager.cs:476)
Unity.Netcode.NetworkSpawnManager.SpawnNetworkObjectLocally (Unity.Netcode.NetworkObject networkObject, System.UInt64 networkId, System.Boolean sceneObject, System.Boolean playerObject, System.Nullable`1[T] ownerClientId, System.Boolean destroyWithScene) (at Library/PackageCache/[email protected]/Runtime/Spawning/NetworkSpawnManager.cs:389)
Unity.Netcode.NetworkManager.HandleApproval (System.UInt64 ownerClientId, System.Boolean createPlayerObject, System.Nullable`1[T] playerPrefabHash, System.Boolean approved, System.Nullable`1[T] position, System.Nullable`1[T] rotation) (at Library/PackageCache/[email protected]/Runtime/Core/NetworkManager.cs:1563)
Unity.Netcode.NetworkManager.StartHost () (at Library/PackageCache/[email protected]/Runtime/Core/NetworkManager.cs:921)
NetHUD.StartButtons () (at Assets/AvatarGo/Scripts/Networking/NetHUD.cs:30)
NetHUD.OnGUI () (at Assets/AvatarGo/Scripts/Networking/NetHUD.cs:16)

I tried searching for answers on the internet before actually asking and they say that probably is because of a network script that I put on a not networked object. But I cheked and it is not possible.

frankhermes
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1 Answers1

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The NullReferenceException: Object reference not set to an instance of an object error occurs when you try to access an object that is null. In this case, it seems that the error is happening within the Unity Netcode package, specifically in the NetworkTransform component. This component is responsible for synchronizing the transform of game objects across the network.

To fix the error, you need to identify the object that is null and make sure it is properly initialized before accessing it. You may need to check your code related to the NetworkTransform component and ensure that all required objects are properly initialized.