In the release notes of Kobold2D v2.0.4, it says:
added C function isWidescreenEnabled() to report if app is running on a widescreen device with widescreen "enabled" (ie when [email protected] is included in the project)
What do I need to do in order to use the isWidescreenEnabled function, other than installing Xcode 4.5 and Kobold2D v2.0.4, and including [email protected] in the project?