In a blog post on F# for fun and profit, it says:
In a functional design, it is very important to separate behavior from data. The data types are simple and "dumb". And then separately, you have a number of functions that act on those data types.
This is the exact opposite of an object-oriented design, where behavior and data are meant to be combined. After all, that's exactly what a class is. In a truly object-oriented design in fact, you should have nothing but behavior -- the data is private and can only be accessed via methods.
In fact, in OOD, not having enough behavior around a data type is considered a Bad Thing, and even has a name: the "anemic domain model".
Given that in C# we seem to keep borrowing from F#, and trying to write more functional-style code; how come we're not borrowing the idea of separating data/behavior, and even consider it bad? Is it simply that the definition doesn't with with OOP, or is there a concrete reason that it's bad in C# that for some reason doesn't apply in F# (and in fact, is reversed)?
(Note: I'm specifically interested in the differences in C#/F# that could change the opinion of what is good/bad, rather than individuals that may disagree with either opinion in the blog post).
http://blog.inf.ed.ac.uk/sapm/2014/02/04/the-anaemic-domain-model-is-no-anti-pattern-its-a-solid-design/
It seems that people are starting to challenge the idea that anaemic domain models are outright bad; which I think might be a good thing!
– Danny Tuppeny Apr 02 '14 at 16:58