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The game uses Unity3D engine, perhaps with a custom render pipeline. Reports have been made, it is not possible to disassemble it. How did they achieve that?

ivan866
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    Which reports? Can you link to some? –  Jan 17 '21 at 07:51
  • @nobody can you disprove first? – ivan866 Jan 17 '21 at 16:02
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    that's a rather spurious response. Disprove what? You made a claim, and the (legitimate) question was raised where the claim comes from. Given this was migrated to our site, I second the request. One of the first tasks a reverse engineer usually does is reconnaissance. And looking at those reports could provide first insights. – 0xC0000022L Jan 17 '21 at 20:55

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I'm not sure what do you mean by "custom render pipeline" and "not possible to disassemble it", but I quickly checked my steam version, and all I can find is the SteamStub. Once removed, the code is not obfuscated.

wisk
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    Perhaps you could outline what procedure you used to come to your conclusion. – 0xC0000022L Jan 17 '21 at 20:56
  • and how does DRM Manager influence source code and game resources? – ivan866 Jan 18 '21 at 01:26
  • Most of (any?) games coming from Steam are packed with their solution. One way to quickly check that is the presence of a section named .bind. This link explains it better than me. The game doesn't use Unity3D, @ivan866 could you share your source? – wisk Jan 18 '21 at 02:28
  • @wisk the source mentioned in question is a single comment on Steam community pages; the notion that it uses Unity3D is (perhaps erratically) extrapolated from the fact that its successor, 'INSIDE', uses it, which is stated on Wikipedia page – ivan866 Jan 18 '21 at 17:06