I'm solving a problem from the book, Mathematics for 3D Game Programming and Computer Graphics, Third Edition, by Eric Lengley. The problem goes:
Let $N$ be the normal vector to a surface at a point $P$, and let $S$ and $T$ be tangent vectors at the point $P$ such that $S \times T = N$. Given an invertible 3 $\times$ 3 matrix $M$, show that $(MS) \times (MT) = (\text{det}M(M^{-1})^{T}(S \times T)$, supporting the fact that normals are correctly transformed by the inverse transpose of the matrix $M$.
The author provided a hint stating we can represent $(MS) \times (MT)$ as
$$ (MS) \times (MT) = \begin{bmatrix} 0 & -(MS)_{z} & (MS)_{y} \\ (MS)_{z} & 0 & -(MS)_{x} \\ -(MS)_{y} & (MS)_{x} & 0 \end{bmatrix} MT $$
We then find a matrix $G$ such that
$$ GU = \begin{bmatrix} 0 & -(MS)_{z} & (MS)_{y} \\ (MS)_{z} & 0 & -(MS)_{x} \\ -(MS)_{y} & (MS)_{x} & 0 \end{bmatrix} M $$
where
$$ U = \begin{bmatrix} 0 & -S_{z} & S_{y} \\ S_{z} & 0 & -S_{x} \\ -S_{y} & S_{x} & 0 \end{bmatrix} $$
and show that $G = (\text{det}M)(M^{-1})^{T}$ to solve the problem.
I am aware that there is an alternative solution to this problem, but I would like to solve it through the hints provided. Unfortunately, I am only able to go as far doing:
$$ G = \begin{bmatrix} 0 & -(MS)_{z} & (MS)_{y} \\ (MS)_{z} & 0 & -(MS)_{x} \\ -(MS)_{y} & (MS)_{x} & 0 \end{bmatrix} M U^{-1} $$
At this point, I do not know how to proceed with showing that $G = (\text{det}M)(M^{-1})^{T}$. How would you proceed? I'd like to ask for hints on solving the problem.