I'm learning Bézier Curves, and I'm stuck at the reason why they use 3 (or 1/3) constant when moving from Hermite curves?
Like in this, this, and this source.
e.g. why t0 = 3(q1 - q0) ?
or why v1 = v0 + 1/3 d0 in the first link:
x0 → v0
→ v1 = v0 + ⅓d0
→ v2 = v3 – ⅓d1
x1 → v3