I am studying robotics as an undergraduate. One of the things we're doing is rotational matrices. As a general principle I understand them, and if given a point in A I can find the given point in B with a rotational matrix. However, as an exercise for my own deeper understanding I want to derive a rotational matrix. I mostly understand how the common rotational matrices $X,Y,Z$ are determined, but not entirely. I have this image below, and I want to design a rotation matrix from the $(x_1, y_1, z_1)$ frame to the $(x_2, y_2, z_2)$ frame. I'd really like some help with this topic. Make note: This is not a school assignment. I really want to understand how to do this. Thanks!
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There are no known quantities. I want to build a matrix. Then when I have vector in body frame 1, I can use the matrix to determine it's location in body frame 2 (given an angle). It's a conceptual matrix, not a numerical one. For instance, I know that r11 of a matrix is how x1 projects onto x2, and that r12 is y1 projected on x2. What i can't figure out is what those projections are.
– jgauthier Sep 27 '18 at 21:53