A very good way to generate normal variables is to start with pairs of uniform variables
and apply a rejection method. If you're considering these normal variables as input
to a rejection method, then, why not start with uniform variables so you only have
to do one level of rejection?
You could generate a random point uniformly distributed within the volume of the
sphere of radius $R_1$ (using three uniform variables and a rejection method)
and then move that point further from the origin
by applying a transformation of the form $r' = f(r)$
($r$ the original distance from the origin, $r'$ the distance after moving the point)
so that the result is uniformly distributed in the spherical shell.
The transformation function $f$ should satisfy
$$\int_r^{R_1} t^2 dt = k \int_{f(r)}^{R_1} t^2 dt$$
where $k = \dfrac{R_1^3}{R_1^3-R_2^3}$
is the ratio of the volume of the entire sphere to the volume of the spherical shell.
I get the relationship
$$(f(r))^3 = \frac 1k r^3 + \frac{k-1}{k} R_1^3
= \frac{R_1^3-R_2^3}{R_1^3} r^3 + R_2^3 $$
by computing both integrals and rearranging terms.
Note that $f(0) = R_2$ and $f(R_1) = R_1$, as desired.
Another way of writing this is
$$\frac{f(r)}{r} = \left(\frac{R_1^3-R_2^3}{R_1^3} + \frac{R_2^3}{r^3} \right)^{\frac13}.$$
So the procedure is to generate three uniform variables, $U_1$, $U_2$, and $U_3$ (between $-R_1$ and $R_1$),
and compute $r = \sqrt{U_1^2 + U_2^2 + U_3^2}.$
If $r \leq R_1$, the desired point within the spherical shell is
$$(x,y,z) =
\left(\frac{R_1^3-R_2^3}{R_1^3} + \frac{R_2^3}{r^3} \right)^{\frac13} (U_1, U_2, U_3).$$
If $r > R_1$ you reject the three variables and try again.
You will be able to use $\frac\pi6$ of the triples you generate,
which is worse than the $\frac\pi4$ of pairs of uniform variables
that you would be able to use when generating pairs of normal variables
by the usual rejection method, but a lot better than rejecting everything inside
the shell if the shell is thin.