A process of maintaining similar game state across players and/or servers, thus giving all players same info about current sutuation on playfield.
Questions tagged [synchronization]
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synchronizing character movement in different clients
i want to synchronize the character movement in different clients,
while i got an problem here.
The script below is attach at the other players' characters,
say if you are player A in client A, then the player B,C,D.....' characters will have the…

brian661
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4 answers
build a server clock in client
Like Warcraft of World, there is a clock to display the time of server rather than local time of the client.
How to do this?
If this can be done by server send only one package to tell client the current timestamp of server, then client based on…

jean
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