A navigation mesh is a data structure used by pathfinding algorithms to help AI agents move around complicated spaces. Navmeshes describe what part of level geometry agents are allowed to access (e.g. floors, platforms) while taking user-defined parameters and obstacles into account (floor steepness, step height, static objects).
Questions tagged [navmesh]
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Finding point in NavMesh meeting criteria
I have build my own NavMesh representation, generation and path finding on it in c++ and it works very well so far. However i struggle archiving this seemingly easy task:
I want to find a random point within the NavMesh meeting some criteria or to…

Vincent
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change direction navmesh agent on collision encounter
I have one player and many enemies. The enemies are following my player through the navigation mesh. Sometimes enemies get stuck because there is another enemy in-front of them. You can say both are in line.
Is it possible that when one enemy…

Gul
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