Questions tagged [game-mechanics]

A set of rules that govern an in-game experience. Game design is an effort to come up with game mechanics that allow for players to have a fun and engaging experience.

A set of rules that govern an in-game experience. Game design is an effort to come up with game mechanics that allow for players to have a fun and engaging experience.

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How to encourage players to level up multiple characters?

In my game, it is possible to make multiple characters. You can make as many as you desire. What I usually do (and almost all players do) is just make a single character and level it up a LOT, and just use it for everything. Some games have tried to…
Doorknob
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Is it worth to implement game mechanics/rules separately from the main code?

Not sure whether it fits the scope of this community, or should go to Stackoverflow instead. Let's suppose that I want my game be easily extendable in its core, i.e. I want that a lot of people, even without decent programming knowledge, would be…
tis
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A list of game mechanics

I'm trying to compile a list of game mechanics, by which I mean high-level/meta game mechanics like Cooperation, Resource Management, Chance and Time Manipulation rather than low level mechanics like running, jumping climbing ladders, etc Does any…
Iain
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How can I make a tracing game mechanic more engaging?

I'm working on a puzzle game where you build a model airplane from a box of parts. I'm working on a feature where you actually cut frames out of a sheet of material, which later become building blocks of the puzzle. It works, and it is kind of…
Acme Nerd Games
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Word list for use in commercial game

I need a word list to use in a commercial game (even though the game will be free to download) Something like this http://www.puzzlers.org/pub/wordlists/ospd.txt Would be perfect (needs to be formatted .txt file) but obviously allowed to be used in…
Phil
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Game mechanics patterns database?

Do you know http://tvtropes.org ? It's a kind of wiki/database with scenaristic tropes, patterns that you can find in tones of stories, in tv shows, games, books, etc. Each trope/pattern have a (funny) name and there are references to where it…
Klaim
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Designing AI in a 1 on 1 battle similar to Pokemon

I am designing a game where the battle system is similar to Pokemon. That is, a 1 on 1 battle with only a few (4-6) moves to choose from. As the game is taking shape, I'm starting to think about some of the more difficult coding areas such as enemy…
willmer
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How to make a scrolling background

I'm making a Shooter game like "1943" and "Jamestown". I am Using Visual Basic 2010. I was wondering how I would make the background scroll up to simulate moving forward. I would also like it to scroll slightly to the left and right when the player…
Liamh101
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How can I determine how much I need to rotate an object to face a point?

I have an object located at (208,608) in my 480x800 screen (portrait orientation). I can touch anywhere on the screen (where y < 608) and I will get touchX and touchY. What is the angle I need to apply to my object so the it will face the point…
Fofole
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IRC channel about game development?

I'm looking for some IRC channel to talk about game development. Anyone know some?
Kactung
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Should I use delta time (elapsed time between frames)?

Unfortunately I cannot recall where but I definitely read it somewhere, that the use of delta time should be avoided for some reason. Is there really a scenario where controlling animation or other in-game events using delta time is bad or it was…
nosferat
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Approximating strength and hardness of alloys

I do not have any formal education in metallurgy, but I am trying to make a game mechanic based on it. I need to be able to alloy together different metals and alloyable materials such as carbon in different percentages, and get an approximation of…
Phoenix
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How to calculate the outcome of a battle?

My game's war system is pretty straightforward, so I will give you a brief overview. You assign soldiers to commanders, and you also assign equipment. Equipment being weapons (e..g: rifles, pistols, etc ...) and vehicles (e.g.: tanks). If a…
user85613
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Detecting possible moves in a swap-match game

I've been coming up with ideas for how I would go about programming a Bejeweled-like minigame. After some deep thought, I've managed to figure out how to detect matches (including special bonus cases like 4 in a row, 5 in a row, intersections...)…
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Story line implementation in a game

Say I have the general engine working and the only thing missing is a story line. Let's take the Pokemon games as an example: How would I implement surfing if I don't want to check wether the next tile is a water tile on every step I take? (I assume…
Adrian Jandl
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