The client-server model is a centralized computing model where one node (the server) performs some service for other nodes (the clients).
Questions tagged [client-server]
377 questions
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3 answers
How should I automatically update my entire game's files?
How should I automatically update my player's game assets and executables? It is preferable for the update software to be free. Updates must be small in size and not waste cpu-time. Also it has to be easy to run a update server to create new…

Fire
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How can I make a proxy server between a client and a server to analyise my packets
Otherhand how can i manipulate where the game client want to connect?
I've built a python proxy server that can handle this proxy server, it is a basic thing that just: bind a server, wait till the client connect, and connect to the server, and send…

Molesz
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What is the general architecture of a server for a game like rust/minecraft?
If a game's client is written in Unity or UE4 or another engine, is the server usually written in the same engine? Or is it written in standalone c++?
Does the server use a database like MySQL to store the locations of deployed structures and bases…
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