I'm trying to increase the frame rate of my game from 60FPS to 100 FPS because of reasons. But i can't seem to get it higher than 60 frames. This is the count I'm using. I can slow down the frame rate by setting TargetElapsedTime = new TimeSpan(0, 0, 0, 0, 16);
to a higher value, but settings it lower won't increase the frame rate, according to the counter. Anyone have any idea what's going on?