So say I take an example from Telltale games, they pack all their file assets into ttarch files, now I guess this is a custom file format that allows many file assets such as dds, jpg, bik, wav, 3ds etc to be packed into one file.
So someone has worked out how to explore these ttarch files and inside as you would imagine there are hundreds of files each with non standard file extensions(apart from the lua files) such as d3dtx, d3dmesh, vers, spline, style, scene, there are also lua files which we all know.
The d3dtx files will be dds, jpg, bmp etc, so do you actually encrypt a dds file in this way, can someone enlighten me on the process of file encryption/packing files together?