1

In a multiplayer game, how can you be sure that the IP from a packet is the real IP? By spoofing I could send, for example, a "suicide packet" which tells the server that the owner of said packet wants to destroy its avatar when in reality I faked it.

Do games just give up on this aspect?

Alexandre Desbiens
  • 1,554
  • 1
  • 12
  • 18

0 Answers0