I have 2 events running through time in my game. I want that when gameover starts, this events stops running
This is my code:
- (void)onEnter
{
[super onEnter];
[self schedule:@selector(addStars:) interval:1.5];
[self schedule:@selector(addBoxes:) interval:2.5];
}
-(void)gameOver
{
//stop schedule addStars
//stop schedule addBoxes
}