I'm working on my HTML5 game with Intel XDK. I'm stuck on making all devices display the same number of frames per second.
The first generation iPad has a screen resolution of 1024 pixels horizontally, while the Motorola Moto G Android phone has ~2657 pixels horizontally. With my game running at 30 FPS and sprites moving at 1 pixel per frame on the Motorola, this can take up to 5 mins to get from one side to the other.
Changing the FPS to 300 makes it work normally on the Motorola but too fast on the iPad.
Is there a work-around for this?