I'm trying to add a music file to my project, but I get the error "Could not load EpicScores.wav asset!"
I load the music file like this:
Song sound1 = Content.Load<Song>(@"EpicScoreCreatorOfWorlds.wav");
I've tried both with and without the .wav
ending.
My file is added to the Content folder, and I've made sure my file properties are set to the "Content" build action and to "copy always."
Why do I get this error and how can I fix it?
Looks like you may have to edit some MonoGame source to get it to work.
– Grey Jan 26 '14 at 00:23