On of the rules for app validation for the Windows Store is:
3.9 All app logic must originate from, and reside in, your app package
Your app must not attempt to change or extend the packaged content through any form of dynamic inclusion of code or data that changes how the application interacts with the Windows Runtime, or behaves with regard to Store policy. It is not permissible, for example, to download a remote script and subsequently execute that script in the local context of your app package.
[emphasis added on last sentence]
AFAIK many anti-cheat softwares work by downloading and executing an executable file every 30 seconds or so, and reporting back the result. This obviously cannot be accomplished if you aren't able to continually download it yourself and execute it.
So, is there something different which works on Windows Store and is good enough, or will Windows Store games just lack anti-cheat features for now?