I'm creating a game somewhat similar to Fruit Ninja and others, where bombs are thrown up on the screen and you click or touch them to defuse (here is an example of the game).
There are four bomb spawn points and I want to pre-define launch patterns that are interesting and challenging to the player. I'm struggling to think of a good way of defining this data.
How can I pre-define launch times for up-to 4 spawn points in a way that the data is human-readable (so that I don't have to spend too long tweaking each value)?