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Senior programmer who has been coding in a functional style for years. I want to make an attempt on the indie games market, but I don't find any good, big platform that provides a good way to code using a functional style. And the fact Unity3D pretty much domains that market, I'm pretty much limited to C#. I wonder if there is another way?

MaiaVictor
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F# works as well as C# with libraries like OpenTK and XNA.

I have not used Unity, but it seems that you can import external dlls into Unity, so you could write your core logic in F# dlls and use those classes from within Unity as well.

Jimmy
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What about OpenGL for Haskell?

MartinTeeVarga
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    This is better suited as a comment. – Vaughan Hilts Jul 05 '13 at 03:30
  • This does not provide an answer to the question. To critique or request clarification from an author, leave a comment below their post. – Vaughan Hilts Jul 05 '13 at 03:30
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    @VaughanHilts It's not critique nor clarification request. It is an answer; it is an option for functional programmer who wants to create games. – MartinTeeVarga Jul 05 '13 at 04:08
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    While it does provide an answer to the question, it only does so because it was a bad question that solicits these types of answers. And answering such questions promotes them as OK, since the OP still gets what they want, at the expense of the quality of the site. – House Jul 11 '13 at 21:53
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What about using JavaScript, there are quite a few JavaScript Game engines out there. And Javascript is functional.