I have seen the PCG wiki, and it is a great resource. But a lot of the articles are very brief and it is hard to find good links on specific things.
I have been searching for ways to transform my Perlin noise height maps to make ridges, rivers, and other terrain features. I also can't find any articles on how to divide up the map into different areas for calculating texture coordinates or other values specific to the game. I have only been able to find websites detailing their software that can generate the different things, but no code or explanations. Are there any good sources of code examples/explanations on how to do the above mentioned with Perlin noise?
PS. This should probably be a community wiki. I don't know how to make it as one though.