19

I'm looking for a physics engine to use in an XNA project (2D or 3D). Because it's for XNA, it needs to fulfill some requirements:

  1. Not necessarily free, but close to it is obviously preferred
  2. Managed code only (or it won't run on the 360)
Vaillancourt
  • 16,325
  • 17
  • 55
  • 61
Steven Evers
  • 587
  • 2
  • 7
  • 13

1 Answers1

15

2D

  • Velcro Physics is based on box2d but has lot of its own improvements and innovations.
  • Box2Dx & Box2D.Xna are both ports of box 2D
  • I think theres a port of chipmunk physics out there, but i cant find the link

3D

  • JigLib one of the earliest 3d physics engines for xna, been used quite a bit
  • Jitter Quite a new engine, but more per formant than JigLib
  • Henge3D A newer engine to the scene, impressive multi-threading
  • BEPU physics has just recently became free for both commercial and non-commerical use.
Vaillancourt
  • 16,325
  • 17
  • 55
  • 61
Cubed2D
  • 2,122
  • 18
  • 19