I would like to know if there is any "ideal" width to height ratio when creating games for the web.
My canvas is fluid, and resizes according to the browser width and height. But with all the devices out there it's difficult to know what ratio to choose.
Right now i have 4:3 (Width:Height), but is there any ratio that would fit well in most devices?
Thank you.
I'm considering vector graphics for later though. But when drawn in a canvas set to 100% width, images resize themself to fit the ratio (with no additional code from my end).
You can try it out by putting drawImage to a
– justanotherhobbyist Jun 28 '12 at 22:24