5

Is there a complete list of resources that need to be reloaded after a device reset? I want to make sure I'm not missing anything.

Also, should I reload them from disk each time, or do I want to make in-memory copies?

Rei Miyasaka
  • 576
  • 6
  • 16
  • 1
    You tagged this for D3D11, which does not have the concept of a "lost device" that D3D9 did. Did you actually mean to ask about D3D9? –  May 29 '12 at 22:44
  • @JoshPetrie I did mean D3D11. So I don't have to deal with device resets at all anymore? Sweet! – Rei Miyasaka May 29 '12 at 22:53

1 Answers1

8

D3D11 does not have a "device lost" concept, at least not one like D3D9 had (with it's related "on-lost" and "on-reset" management).

DXGI, which you'll use with D3D10+, has error codes for the device being physically removed and one for a reset due to a bad command, but these require very different handling.