I'm looking for a way to read the memory of a N64, while the game is running, in real time.
I have a c# program which hooks into the memory of a running emulator and tracks SSB64 stats. I want to do the same thing with the physical N64. Currently it is possible to read the memory with a gameshark pro, however it's extremely slow, buggy, and not practical for what I am trying to accomplish.
Would it be possible to tap into the gameshark, or the N64 directly, to access the memory in real time?
Thanks!
@ClassicThunder I don't even think you understand my question . I am not looking to alter / emulate the game. That's working fine.
I understand how a gameshark works, and it has access to the memory while the game is active. This can be verified via the parallel port and official software but "pinging" the game freezes it, hence original question.
Perhaps someone else can point me towards a direction? I understand that modification will be required, that is not a problem. I look at it as a learning experience.
– toazron1 Apr 26 '12 at 06:26